so basically any normal value you get in mugen, multiply it with 0. Here to replace the old, tattered animatronics of yesteryear is Toy Chica, sporting a shiny new set of custom sprites. And stay away from localcoord only because it requires so much fixes to stages/characters, fixing bugs in characters do to the localcoords. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. time" is 300 ticks, which is the same as 5 seconds. This parameter will scale your whole character to 0. If "localcoord" is not presentunder. 0 was made by Gui Santos. def. And localcoord should be 320,240 not 320x240The default localcoord that Mugen gives all characters is 320,240. So say I'm creating a widescreen character who has a Localcoord of 1280, 720. You actually have to shrink the character by making the width of the localcoord a larger number. The following will also play back data/kfm/intro. 1] V HD Lifebars released. Re: Screenpack screen size (coding issue) « Reply #1 on: June 20, 2016, 04:30:58 AM ». [汉 教程] 如何添加 Mugen 人物格子数量 600 个左右 DIY + 解释. Jailbot (Jailbot) Character portrait. 0 supports the loading of assets made for different coordinate spaces. Mugen 1. like 320,240. I open the character's sff in FF3, delete the 9000 group, save it as mugen 1. def you have:;Character select definition [Select Info] rows = 1 ; <----- rows of your roster (number of cells/character slots vertical)Disclaimer: All of MY characters are under the 426 localcoord and don't fit in the screenpack because it's prepared for characters who use their designated localcoords; essentially their defaults. 0's default resolution, making it a common localcoord value for HD stages. boundleft = -150 boundright = 150 Both examples there aren't distortion or stretched images, they did fit perfectly on 1280,720. G. cfg by the GameWidth and GameHeight parameters of the [Config] group. January 31. 1) By. Resolution-- The localcoord variant of the parameter uses the value found in a character's . Your characters will not be blown up or your stages. It's an easy to use module to change how intros and winposes look, because the defaults Ikemen inherited from mugen don't quite look like most commercial games. fight = fight. Madness in Mountains, I liked the overall style, but the visuals weren't there. This is also M. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird. 1 and i use a 0. localcoord = 320, 240 How big your character appears on the screen is relative also to your mugen resolution settings, and your stage/fight. Download. Gaming. The only solution is if your monitor has a way to display the 4:3 resolution fullscreen without stretching. with reshade filters you can play the game without pixelation, you get turn it on or off too. If you play mugen with a 4:3 apsect ratio, or to put it simpler, a square sized screen with resolution of 320x240, 640x480, then 320x240 is the default localcoord you would use. I changed the localcoord to 1280,720 and everything is shrunken to the upper-left corner of the screen. #5 10 years ago. 3365" and. 1 120 Slots - HD 312 Slots - HiRes 408 Slots. 剑心寒. Localcoord is set to 1280, 720. If you want the character to be half the size, you double the localcoord. MUGEN-1. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. e. You don't need to modify any of that stuff. N 1. (Portrait, Select Icon, Win Portrait, ETC. minus the bugs. 1, please set your localcoord in system. 0/1. Yes you are right It is to much workThe Mugen Fighters Guild - MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1. MUGEN doesn't load state code in the cns file in [Files], as in it ignores the [Statedef XXX] and [State YYY] sections entirely. Everything M. 0 The Both stages are localcoord = 640,480In M. The only down fall of it is you will have to adjust the position of your lifebars do to stage fit changing the size of the screen from 1280X720 to 1280X960 only in the fighting screen. N, the game coordinate space is specified in mugen. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird results. This does throw some stuff off for what I was hoping to make. 首先明白一点,窄屏的分辨率之比为4:3,而宽屏的分辨率之比为16:9. And that the zoom is bugged (It takes the parallax into account) but that should be easy. Nope, use localcoord 640x480, MUGEN 1. Localcoord is set to 1280, 720. Yes you are right It is to much workHD: yes animations: yes super jump: low music yes zoom: yes close: yes mugen: 1. Localcoord is set to 1280, 720. msg1876950#msg1876950 date=13867Many asked me to post the MUGEN Match 2. :thinking: This is a little project I've been working on for a couple of weeks. Subject: World Champions (screenpack 720P Final Update) March 9th 2015, 12:36 am. N Community Random. Looks like the directory path to fight. scale is not used even once but some elements did react to just . What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. Essentially a 'best of' in regards to his movesets and Capcom vs. このMUGEN通り氏のアドオンは1280×720で制作されていて、ライフバーのサイズもアドオンのlocalcoordに左右されます。 スクエアでされる方は640×480で作られたアドオンをお使いくださいね。 Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. 1 Resolution: 640x480 Slots: 132 With Lifebars CVS2 299 downloads (0 reviews) 0 comments Submitted April 7. New Challenger. I have found out, that there aren't many good BlazBlue chars, and that the only decent enough BlazBlue chars aside from KOFXIII-styled Jin Kisaragi are Speedy's chars. 旧MUGENから新に入れただけだとこのlocalcoordの項目はありませんが320という設定になります。 repl aceの使い方を簡単に説明しますね とはいえ意外とすぐわかりました ①まずキャラクターの. . You can update your content by the following steps: DEF File. For example I make a low res character that is normally 320,240 but looks large in a 720P Mugen, to a localcoord of 427,240. 66,320. Lower them by 10 and try to find the right values until they are as big or a bit less then your other characters. Author: ZOHAR, Converted to MUGEN 1. def file by the localcoord parameter of the [Info] group. def to 1280,720. Internet User. To be precise mugen seems to be using following equation for portrait scaling: Quote. def:整合. def to 1280,720. E. In M. Foobs. You don't need to modify any of that stuff. The default localcoord that Mugen gives all characters is 320,240. Was mad that there was no default bars for 640x480 on 1. I found most people still use 4:3 screen raitio since the 16:9 support on Mugen 1. scale = scaleX * localCoordY / 240, scaleY * localCoordY / 240. 2: Same as stages for these, you can mask = 0. def. 0 is that they are unable to adapt to game aspect ratios. The only things that you should need to edit are things like custom gauges and full-screen effects. Allocating game variables. The default localcoord that Mugen gives all characters is 320,240. #5 10 years ago. Im having an issue with some stages in mugen. 1 full screenpack / lifebar support is the only reason to not switch to ikemen. Madness in Mountains, I liked the overall style, but the visuals weren't there. Email this topic View printable version. Basically, you choose an image, and with some user interactions, it will create the basic layer for your stage, calculating all the parameters and generating the code automatically for you. dat shit'll save you alot of drama in the long runLocalcoord problems with Speedy's BB chars. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird. I've download the mugen from mugenarchive "MUGEN 1. This category should contain stage versions that use a localcoord value of 320x240 in their . (int) "GetHitVar (hittime) < 0" is equivalent to the HitOver trigger. For example, a character made for a 320x240. U. 1 by Juu-bei7 Resolution: 640x480 Extra: Included a pack of sparks created by Meldo Wiseau. Last Edit: January 24, 2021, 07:53:50 AM by Ryutaro. The default localcoord that Mugen gives all characters is 320,240. 5. def file. def for default ports use the VP_Fight. The point is to retain the visual size of the way the character looked in a normal low res Mugen, but have the benefit of a widescreen playground. def file, written in the format of (height)x(width); typical localcoord values tend to be. scale = scaleX * localCoordY / 240, scaleY * localCoordY / 240. It's also what I call a "Digital Action Figure Collection. Looks like the directory path to fight. 1. 320x240 - Standard Mugen 640x480 - Hi-Res Mugen 1280x720 - Hi-Def Mugen 1920x1080 - Full-HD Mugen- Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. If you play mugen with a 4:3 apsect ratio, or to put it simpler, a square sized screen with resolution of 320x240, 640x480, then 320x240 is the default localcoord you would use. Re: Mugen CVS3 Screenpack Problem. - The screenpack's localcoord is 320x240, so don't insert 640x480 lifebars-- Updated 18th July 2018-13:37 --A converted version of the SvC Ultimate 3rd Battle Edition. Re: [MUGEN 1. 0. . You actually have to shrink the character by making the width of the localcoord a larger number. 8,18 etc. 3 - the conversion of chars and stages are very simple with the localcoord = 420,240. The stage is set in a worn-down building with the back wall emblazoned with the site banner and key words associated with the site written in graffiti, notably depicting the. def, you would type: mugen -storyboard data/kfm/intro. 4,1. Localcoord doesn't work like CNS scaling. Why even use localcoord if you're just going to convert it to your coordinate space anyway which MUGEN does for you? Besides, localcoord is busted, doesn't even use the Y component. cfg. E. 0 - 1. Mugen Archive Room is a stage based on the MUGEN ARCHIVE, a popular M. Sfa3 screenpack. 1宽屏地图,而不是让你们去修改人物def里面的localcoord,修改了之后即使看上去人物大小正常是宽屏效果,但是人物可能会出现断连、特效错位等各种问题。所以别改人物的localcoord了,赶紧去下载正常的1. This is the time to end the scene, measured in ticks. Ultimate. 25 for the portraits to be shown correctly. fight = fight. Essentially a 'best of' in regards to his movesets and Capcom vs. 0 is important) or . 一:MUGEN游戏包所带文件夹(WINMGUEN): chars:放人物包的地方 data:系统相关文件 font:字体文件 plugins:置放播放音乐插件 sound:背景音乐放在这里 stages:背景文件解压到此 二、添加档案: 1、将下载的文件放进相关文件夹,人物包的文件夹名要和人物里的DEF文件名相同。Mugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. If you are using 1. I believe, for Low resolution stages, the best Localcoord to use was something around the 425,240, while chars would be around localcoord = 432,243 {Or the same as the stage}. 83333333, and for y, 240. Lower them by 10 and try. 320x240. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on. Features & Details. is it correct because i see people talking abiut localcoord everywhere. I ended up swapping out the original floor, and replacing it with the one used in "Mystery of L" which was. 1 I would suggest using stagefit=1 in the mugen. Command line: C: Documents and Settings Kaiser Desktop Ruroni Kenshin Muguen 1. G. Characters that are high resolution are often made using a localcoord that matches their default game because it is easier to program. U. def" altere a. 1-The first patch aplies to characters that have NO localcoord values on them (the scale is . " MaxBeta link=topic=155656. def","contentType":"file"},{"name":"fight. Damn, that's what I was just testing. 36 79993 Canadian Dollars. un-modify everything except the localcoord part. Add this line to the definition files: localcoord = 427 or localcoord = 427,240 217 downloads (0 reviews) 0 comments Submitted July 26, 2020. g. So I suggest resizing the portrait by 4x only for kfm720 and changing the p1. In M. E. def to 1280,720. 3127 1. def file and try to find the place where it says localcoord. g. U. ). 25)hittime: Returns time before player regains control and returns to an idle state after being hit. beterhans. - Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. 720p mugen with stages and chars with proper localcoord and stagefit 0mugen's def localcoord is 320x240. RenderMode=System now deprecated (it still works but will not support all the. x 宽屏 场景与设置的超详细解释 (2022 年教程),真祖-爱尔奎特 VS Saber - 真宽屏MUGEN 60 FPS. This does throw some stuff off for what I was hoping to make. E. Typically, the lower the localcoord, the bigger they get. So uhh. 7 GRAND DAD Title Screen is the title screen of the NES bootleg game 7 GRAND DAD. try adding the mask = 1 to hide the pink. My stages folder: 1. When I choose Iori (by Anjel) with the X button (which is supposed to choose his classic colors) it only gives me palette 1,1. Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. The only things that you should need to edit are things like custom gauges and full-screen effects. 1 pack but it will not display properly as show on the post above) it's the lack of support of mugen quirky way of handling them. but when i use mugen 1. 0/Mugen 1. I want to have both Hyde (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin. All data files are in the data folder and all font files are in the font folder. This category should contain stage versions that use a localcoord value of 1280x720 in their . This parameter will scale your whole character to 0. def file: localcoord = after =, put 2 numbers. I have the 1. 1 I would suggest using stagefit=1 in the mugen. commissions open bang my line. 75 (character will at the same size as in 4:3 stages) 如果不会的话,想做一位localcoord = 1280,720. (It's seems that is the only feature of mugen that Ikemen GO haven't implemented) Once we have that the whole community could drop Mugen 1. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. # Mugen = "1. If you change the localcoord, mugen scales everything to that coordinate space. 720p mugen with stages and chars with proper localcoord and stagefit 0As I said it's the localcoord thing, kfm720 have localcoord = 1280,720 it resizes his sprites, most of the other chars uses the default localcoord = 320,240 (if you don't put anything there mugen automatically uses the default). "Mugen Exceed Climax". If you are using 1. localcoord = 320,240 ;分辨率宽度和高度 request of Gui Santos was found here:. def to 1280,720. 1, please set your localcoord in system. The only things that you should need to edit are things like custom gauges and full-screen effects. E. waitcycles = 1 ;Cycles to wait before intro cutscene is played again. As you can see, Iai is just too small. In mugen terms, I always thought "hi-res" specifically refers to the. def file and try to find the place where it says localcoord. In the [Info] section, set mugenversion = 1. 640,480 Localcoord (Originally used X, and Y scaling. Learned alot when converting these bars to 640x480. cfg by the GameWidth and GameHeight parameters of the [Config] group. dengeki bunko fighting climax (0 reviews) 0 comments Submitted January 2, 2021. Was wondering if I could get some help. #5 10 years ago. Some of this was previously said, but the idea was to make both tag and simul both selectable as individual modes. 1 and i use a 0. E. 1 has a bug that SinY and SinX of BGctrl ignore BGCtrlDef's looptime. cfg. Here is Iai Arthur, using your specified Localcoord of 2280,1440, against Morgan. # Autor = "Rayzo". 9000,0 and 9000,1 portraits of characters can use the resolution corresponding to 1080P. In the [Info] section, set mugenversion = 1. Refer to the documentation on coordinate spaces for more info. They all work great, save for some, and most if not all of them needed edits to some values for them to fit right (like Bounds, VerticalFollow etc). The only things that you should need to edit are things like custom gauges and full-screen effects. All your characters need to be on localcoord 426. So then, the portrait also needs to be a large size. I have the 1. E. I guess this is one of my pet peeves with many lifebars (Not your fault but they reminded me of how silly it is that in Mugen lifebars share localcoord with the screenpack. 1 I would suggest using stagefit=1 in the mugen. time in MUGEN. Double check the directory paths in both the fight. 0 localcoord : 1080, 720 and 960,720Localcoord problems with Speedy's BB chars. 1 mugen-1. Mugen "thinks" in 320x240, so this localcoord setting allows Mugen to scale the character accordingly. (The main difrence with the other is fntv2 support and bugfixes) And the reason because some screenpack crashes is not localcoord (You could open the new mugen 1. N, the game coordinate space is specified in mugen. winmugen lifebar (320x240 localcoord, fightfx scale = 1) mugen1 lifebar (1280x720 localcoord, fightfx scale = 4) Legacy screenpack (1280x720 localcoord, fightfx scale = 0. Damn, that's what I was just testing. def file: localcoord = after =, put 2 numbers. N as a boss character ♪ He may have a very small moveset and may be unable to run, jump, crouch or block ♪ But his high Life stat, Super Armor and moves that can easily interrupt the opponent make him a. you must decrease these two lines until looks perfect. ;. 6 Zoom on every single stage in my mugen. HD STAGE MADE WITH 640X480 RES = with the localcoord 427,240 LOW-RES STAGE MADE WITH 320X240 RES = with the localcoord 427,240 you must decrease these two lines until looks perfect. Beterhans. N 1. The fortress takes the form of a dystopian amusement park riddled with death traps disguised as attractions. 720p mugen with stages and chars with proper localcoord and stagefit 0 Big Portrait. KFM has this value in his constant: air. def to 1280,720. 1 130 downloads (1 review) 0 comments Updated September 27, 2022. 0 localcoord : 1080, 720 and 960,720KFM has this value in his constant: air. If you change the localcoord, mugen scales everything to that coordinate space. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. +120 ;make this 240 if localcoord is HR. If you play mugen with a 4:3 apsect ratio, or to put it simpler, a square sized screen with resolution of 320x240, 640x480, then 320x240 is the default localcoord you would use. Internet User. The Hakurei Shrine is a Shinto shrine operated by Reimu Hakurei and a prominent location in the Touhou Project series. Localcoord doesn't work like CNS scaling. Any char work and display perfectly fine just by setting the Localcoord to "432,243" since the lifebars portrait display scale is "0. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird results. when will this personal crises ends? it just won't stop! Ryutaro. very nice wished my lousy computer could support OpenGL in Mugen 1. It's pretty perfect and gives gorgeous results. Subject: Characters too big on stage June 13th 2016, 12:17 pm. SNK 2 in general, Ryu features all of his moves prior to Street Fighter IV and a variety of Groove-specific mechanics without the Groove select; as if Normal Ryu wasn't. Localcoord doesn't work like CNS scaling. Category:Stages with a localcoord of 1280x720 | MUGEN Database | Fandom in: Stages by resolution Stages with a localcoord of 1280x720 Category page Sign in to edit This. New rendering engine based on OpenGL. Re: Small Sprites? #2 May 28, 2017, 11:54:47 PMMARVEL VS CAPCOM INFINITE 2020 screenpack by Mazemerald. time in MUGEN. time" is 300 ticks, which is the same as 5 seconds. 29th September 2019 at. fight. You will just have to do your best to go along, and if your stage is a bit off, you'll just need to. 0 - 1. Localcoord doesn't work like CNS scaling. def is now fight = FightHD. 1 and 1. Was mad that there was no default bars for 640x480 on 1. The Mugen Fighters Guild - Crystal Passage (UPDATED FOR MUGEN 1. Lifebars only support HD resolution MUGENs. In the [Info] section, add a localcoord = 320, 240 line. Hey, this didn't work for me at all. I play it on 1080p fullscreen with video also at 1080p . BeautifulDuwang23. 0 &. this is the difference. def file localcoord = 428,240 (<- For Example). Lifebars only supported for MUGEN 1. If you change the localcoord, mugen scales everything to that coordinate space. Localcoord doesn't work like CNS scaling. important = all the chars must to be on localcoord =. This is for informational purposes only. Report. scale = scaleX * localCoordY / 240, scaleY * localCoordY / 240. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. Re: Portrait 9000,1 and localcoord = 640,480 #5 September 06, 2020, 10:44:29 PM. The default localcoord that Mugen gives all characters is 320,240. if you use a zoomin = 0. 1 HD 人物 01 - 图片与色表 制作本教程介绍 如何处理图片和制作色表by Beterhans 视频播放量 1712、弹幕量 1、点赞数 83、投硬币枚数 37、收藏人数 60、转发人数 5, 视频作者 beterhans, 作者简介 Beterhans,相关视频:【MUGEN人物分享】永冠全形态贝吉特~, 全角色の魔法处刑 ,【4K60帧. So uhh. . Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. 1 Only (14/01/2016). 1 by Brow_777, as the screenpack came without. Get Support. it will works in 420,240 and. Location : United States. Localcoord is set to 1280, 720. Robotics Engineer;The Mugen Fighters Guild. So, somewhere within the coding, Tene placed in a . Extended Intro & Outro functions (updated 2022/12/28) #1 12 months ago. 25 for the portraits to be shown correctly. So you'll want to add this line under the [Info] section of your Characters . def files. Graphical. Initializing. It's obviosly 1. time". Localcoord is useful to resize characters, downsides only being on how it literally resize everything aswell. NOTE: If you are familiar with screenpacks with the use of localcoords, localcoords = 426.